Exemple Animation en utilisant la balise Canvas

Canvas: Animation

Votre navigateur ne supporte pas la balise CANVAS. pas Canvas.
Le Source:

<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1"">
<meta name="generator" content="PSPad editor, www.pspad.com">
<title>Exemple Canvas : Animation</title>
<script>
var sun = new Image();
var moon = new Image();
var earth = new Image();
function init(){
sun.src = "https://mdn.mozillademos.org/files/1456/Canvas_sun.png";
moon.src = "https://mdn.mozillademos.org/files/1443/Canvas_moon.png";
earth.src = "https://mdn.mozillademos.org/files/1429/Canvas_earth.png";
window.requestAnimationFrame(draw);
}
function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.globalCompositeOperation = 'destination-over';
ctx.clearRect(0,0,300,300); <--( clear canvas)
ctx.fillStyle = 'rgba(0,0,0,0.4)';
ctx.strokeStyle = 'rgba(0,153,255,0.4)';
ctx.save();
ctx.translate(150,150);
( Earth)
var time = new Date();
ctx.rotate( ((2*Math.PI)/60)*time.getSeconds() + ((2*Math.PI)/60000)*time.getMilliseconds() );
ctx.translate(105,0);
ctx.fillRect(0,-12,50,24);<--( Shadow)
ctx.drawImage(earth,-12,-12);
(Moon)
ctx.save();
ctx.rotate( ((2*Math.PI)/6)*time.getSeconds() + ((2*Math.PI)/6000)*time.getMilliseconds() );
ctx.translate(0,28.5);
ctx.drawImage(moon,-3.5,-3.5);
ctx.restore();
ctx.restore();
ctx.beginPath();
ctx.arc(150,150,105,0,Math.PI*2,false);<--( Earth orbit)
ctx.stroke();
ctx.drawImage(sun,0,0,300,300);
window.requestAnimationFrame(draw);
}
init();
</script>
</head>
<body>
<h2>Canvas: Animation</h2>
<canvas id="canvas" width="300" height="300">
Votre navigateur ne supporte pas la balise CANVAS. pas Canvas.
</canvas>
</body>
</html>